Version 1.5?!


Hi. :) 

I'm back again. 

With another update! A bug squashing update!

Guess who totally messed up my code in the last update? ME. Guess who changed a single little logic line thinking "oh this is so simple. this is such a simple little variable check. I don't need to check to see if this works. I know it works b/c its soooo simple." 

HAHAHAHA. THERE WAS A TYPO. 

Anyway. It's fixed now. And while I was in there anyway, I fixed some more stuff!

Here's a list of things that are changed: 

1. You can actually end the day now! The EndDay(); function code now works! Yay! It's typo free!

2. I fixed an issue with the Q. Start button. If you had clicked Q. Start, ,returned to main menu and clicked Q. Start again it wouldn't have worked on the 2nd try. (Animator issue here. OOPS. Forgot to tell the animator to transition to idle after the movement of the screenblock.)

3. Now when you load into the game the game will wait 3 frames before applying save data. This doesn't mean much for Half Haunt but *eyes Butterblue aggressively* it's a possible cure for some other bugs I've run into frequently and will be trying to pursue this a bit more. 

4. Remember when I said it would be a hassle to remember which room was active when you saved? Yeah that turned out to be pretty easy. Your new save files will now deposit you in the correct room! The Leith's can't lure you into the Casino any more! (Im sure they'll think of other ways.)

Have you hit a bug? Are you embarrassed to tell me? PLZ LET ME KNOW. I love hearing about them! The thing about Unity is that certain bugs don't even show up until the game is playing on someone else's computer. ITS SO WEIRD. I mean. It means I did a horrible job of controlling script execution order-- BUT ALSO ITS WEIRD. So did you run into a bug? Feel free to let me know! 

Anyway, new build! Some more issues fixed~! 

And with that, like, nya!

- Heiden

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